Modded Minecraft 1.13 is on the horizon, so I've added this post here to keep you all up to date on the progress of 1.13.
Currently I'm waiting for Forge to release for 1.13, there's a lot of changes as always so this could take some time.
I will be completely restructuring the mod where the sub-mods such as freshwatermobs will be going away where instead everything will be provided in just lycanitesmobs. Creatures are going to be reclassified into a new grouping system where instead of mostly based on location or general theme like: Freshwater, Forest, Shadow, Arctic, etc, it will be based on the kind of creature like: Demon, Beast, Dragon, Arthropod, Undead, Aberration, etc. I'll likely update the Plans page soon with more info on this.
Older Version Support
I still get a lot of requests for 1.7.10 support! I'd love to cover older versions but code-wise they're almost entirely different games, as only one guy working on this project it's too much for me to do, but I make sure that Lycanites Mobs source code is open source so that anyone can grab the mod and back port or whatever, be sure to check the mod out on Gitlab (the Github is outdated now).
Due to restructuring of the mod and 1.13 changes, I wont be able to maintain new features in 1.12.2 either, but I will try to provide hotfixes for any major bugs in 1.12.2, but other than that, all new features and changes will be for 1.13 only once I've updated the mod to it (which will likely be from version 126.96.36.199.
The Equipment System
Equipment is almost there for weapons and tools, but I still have some major things to finish for it, the trickiest part of assembling and rendering the equipment is done but I have't got round to the stats and functionality of the equipment yet. I'm not sure if this will make it into 1.12.2 so might be postponed for 1.13. But I might be able to back port this depending on how different this part of the code is.
There are many ways to contact me if you want more info, but I'm most active on the Lycanites Mobs Discord Server which is linked on the right side of this site (might be at the bottom on mobile). The community that has grown there is pretty awesome and there are always helpful to questions about the mod, etc too!
Moved To GitLab
Lycanites Mobs has now moved to GitLab, the GitHub repo is still up but will no longer be updated, issues and pull requests will no longer be accepted from there. Existing issues have been migrated over to GitLab.
188.8.131.52 (Configs made before this version will be reset by this update.)
Fixed a crash when starting up with Thaumcraft (I borked the integration load order, still new to it).
Fixed a normals issue with older mob models, for some reason the obj rendering cleanup doesn't handle the older obj files well causing their normals to be incorrect which makes several models look dark and unshaded.
Added two new config options to set the minimum and maximum random size scales of creatures that have spawned for the first time. By default it is 0.85 to 1.15 (give or take 15%).
Large fiery drakes with a hot temper, searing claws, blazing breath and a burning desire to melt your face off!
Normal, Violet, Verdant
Ignibus mounts are currently creative only while I fix balancing and camera issues. Can be tamed with Ignibus Treats and healed with any cooked meat.
Ignibus mounts are currently creative only while I fix balancing and camera issues. Once tamed and equipped with a saddle, Ignibi can become one of the most powerful flying mounts, however they are very large in size. They will grant their rider fire resistance and immunity to the penetration debuff. Their mount ability (press F) has them fire a gout of destruction flames!
Gunpowder, Coal, Magma Cream, Blaze Powder, Gold Nuggets, Scorchfire Charges, Ember Charges